

Once you make a challenge or enter a meet, the game blocks off certain side streets and plots out a pre-set course for you to follow. Most importantly, the cars look beautiful–the crispness of the body textures makes it easy to see all of the mods and vinyls you've applies–and the game engine moves quick enough to offer up a fast sense of speed. Supposedly, Los Angeles was used as the basis, although they've taken so many liberties with the various landmarks and street layouts that longtime residents won't even recognize it. You can lose yourself just driving around just gawking at all of the different buildings, restaurants, billboards, and landmarks.

Instead, there's just one big city to drive around in (similar to Tokyo Extreme Racer) and you can solicit challenges by showing up at certain corners or by tailing a car and flipping the high beams. Unlike NFS: Underground however, Street Racing Syndicate doesn't portray street racing as a series of individual missions and courses. Also, while tire, suspension, turbo, and CPU upgrades do make cars handle better and go faster, there aren't any tuning options available to tweak things like gear ratios. On the downside, the total lack of cars from auto makers such as BMW, Mercedez-Bens, Pontiac, and Chevrolet is somewhat disappointing. By achieving certain challenges, you can actually hook up with different girls and watch them strut around for you.
That's great, since it lets players come up with their own unique "rice rocket." Hafta give the game further praise for including girlfriends as a play incentive.

The number of different body kits, weight reduction kits, wings, light kits, vinyls, and paint jobs is sick. There are roughly a dozen different options for each of those initial four categories, and about twice that number for the "body" category. Upgrades come in five major areas–tires, suspension, turbo, electronics, and body. You start the game with enough cash to purchase and upgrade one vehicle, but over the course of the game you can stock your warehouse with any of 50 different cars, coming from seven different major manufacturers (Lexus, Mitsubishi, Toyota, Nissan, Mazda, Subaru, and Volkswagen). The overall selection of cars and mods in SRS is on par with Need for Speed: Underground. That's actually worth bearing in mind, because while SRS is an enjoyable street racer in the same vein as EA's Need for Speed: Underground, it doesn't quite pack the same oomph. If you'll recall, Street Racing Syndicate (SRS) was supposed to come out well over a year ago, but 3DO went out of business and it took Namco a while to acquire the rights.
