
Money: you don't earn it, your subjects are completely under your control, you don't pay them for anything. The way the mini-kingdom is managed differs fundamentally from most strategies in a few respects. The goal is, of course, to overcome all obstacles and get to Rome. You enter it and you are in the next level, in a new territory, where you start with more raw materials again from the main tent. After the first mission, conceived as an undemanding tutorial, you will find that the only way out of the island leads through a mysterious magic gate. The Roman campaign will put you in the role of leader of an expedition that sank on an unknown island. Everyone has the same system, units, buildings, but they are all completely graphically different. Story / What it's all about: In the game you will encounter 4 nations - Romans, Vikings, Japanese and Africans. The music is unobtrusive, but it changes over time (I recommend making your own S2 mp3 playlist, because the game itself is outrageously addictive and will take you days, weeks, months. The graphics are great for their time, the S2 country is one of the most beautiful I've encountered in games. The control is quite intuitive and quickly goes into the bloodstream.

Technical side: At first glance, the game is difficult to set up in the menu, but you can live perfectly with them after a few missions. As with most Gold editions, the changes in this affected the collection of innumerable bugs and the addition of several features, an editor and another campaign. In 1997, Blue Byte Gold released a 1995 version of its Settlers 2 strategy.
